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Old Jan 26, 2012, 09:52 AM // 09:52   #1
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Please don't say I have to restart just right now.

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Last edited by cosyfiep; Jan 26, 2012 at 09:58 AM // 09:58..
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Old Jan 26, 2012, 09:55 AM // 09:55   #2
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yes you have to do it all over....you should probably make sure you bring dp removal so that you do not get -60dp.
If all the members in your party reach -60dp you will fail and have to do it over, sorry.
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Old Jan 26, 2012, 10:01 AM // 10:01   #3
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might want to check out these helpful hints:

http://wiki.guildwars.com/wiki/Joko%27s_Domain
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Old Jan 26, 2012, 01:19 PM // 13:19   #4
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That one gave me the most fits. Not sure but I think the kills was over 500 needed. When it comes to vanquishing dont be shy about using DP removals , honestly most times if you are in the - 30% range or more you will most likely fail in the end
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Old Jan 26, 2012, 02:34 PM // 14:34   #5
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Quote:
Originally Posted by Stimm View Post
That one gave me the most fits. Not sure but I think the kills was over 500 needed. When it comes to vanquishing dont be shy about using DP removals , honestly most times if you are in the - 30% range or more you will most likely fail in the end

Actually I think he was almost done (roughly 420 to vanq).

---

But yeah, the awakened are a pain cause they always show up in very large groups who's skill really sycnh well with each other...and then you have the Cavaliers (the real problem) spamming signet of return to rez everyone else.

Have to really concentrate fire on all Cavs at once first and then Acolytes and really get them to mob together (which is the one thing they will do on regular cycles if you watch them).

Hex Eater Vortex also makes it hard on hex heavy parties to avoid multiple spikes of damage so have to make sure that the party is flagged apart (critical imho).

When you focus on knocking on the Cavs first (and you have to likely try to knock all of them out at once...not easy for single player parties) and make sure you're spread out, it's not that bad.
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Old Jan 26, 2012, 04:06 PM // 16:06   #6
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Originally Posted by Dar Drakor View Post
But yeah, the awakened are a pain cause they always show up in very large groups who's skill really sycnh well with each other...and then you have the Cavaliers (the real problem) spamming signet of return to rez everyone else.
It's not Signet of Return that's really the problem, as it has a cast time and is relatively easy to interrupt. They've always had that, the skill has barely changed (infact it actually takes longer to cast now than it did), and back on Nightfall release they were quite managable.

The real problem is "We Shall Return!", which they also have. Back on Nightfall release this just increased the power of ressurrection skills (just buffing their Signet Of Returns), but as it now instantly rezzes every party member in the area, it's a problem. Three Cavaliers can spam this to chain rez their entire party all day, and the powerful shutdown skills and the strong healers these mobs have (who also carry another Rez), can make getting the entire mob killed in the ~20 second recharge of the skill (30 for us, but HM enemies get a recharge bonus, right?) somewhat difficult at times.

Make sure to bring Frozen Soil, for sure, and shout shutdown skills would be highly beneficial. As their teams tend to have strong hex removal too (Hex Eater Vortex), you may actually want to try Well of Silence. Enemies are too dumb to move out of it, and other than stopping it from being used in the first place or preventing anybody dying at all (which they are less good at), there's not really a way for them to counter it.

Oh, and completely off-topic, but just noticed these guys use Soldier's Fury as their elite, but ever since the change to "We Shall Return!", they don't really have a way to power it now. Kinda pointless to know (enemies get the 33% IaS in HM anyway, just not the 33% Adrenaline), but amusing non-the-less.

Last edited by KotCR; Jan 26, 2012 at 04:24 PM // 16:24..
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Old Jan 26, 2012, 06:56 PM // 18:56   #7
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Apart from the other suggestions - one way i tend to act/react when doing any wurm vq`s is to take my time - knowing also which mobs to kill first and which are easy can make a big difference.
Easy mobs are best used when you have 15% ( i prefer 30% ) dp , they reduce your dp and means that the harder mobs wont be attacked with your lower dp.
Ok this may mean the vq may take a bit longer but safety ( or trying to get vq out of the way ) should be priority.
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Old Jan 26, 2012, 08:58 PM // 20:58   #8
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A good idea when you're all close to 60% is to flag a hero with a rez
at safe location.

That way you cant just slug out the last few enemies
without having to worry about getting kicked back to town.
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Old Jan 26, 2012, 09:19 PM // 21:19   #9
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Quote:
Originally Posted by KotCR View Post
It's not Signet of Return that's really the problem, as it has a cast time and is relatively easy to interrupt. They've always had that, the skill has barely changed (infact it actuaooioolly takes longer to cast now than it did), and back on Nightfall release they were quite managable.

The real problem is "We Shall Return!", which they also have. Back on Nightfall release this just increased the power of ressurrection skills (just buffing their Signet Of Returns), but as it now instantly rezzes every party member in the area, it's a problem. Three Cavaliers can spam this to chain rez their entire party all day, and the powerful shutdown skills and the strong healers these mobs have (who also carry another Rez), can make getting the entire mob killed in the ~20 second recharge of the skill (30 for us, but HM enemies get a recharge bonus, right?) somewhat difficult at times.

Make sure to bring Frozen Soil, for sure, and shout shutdown skills would be highly beneficial. As their teams tend to have strong hex removal too (Hex Eater Vortex), you may actually want to try Well of Silence. Enemies are too dumb to move out of it, and other than stopping it from being used in the first place or preventing anybody dying at all (which they are less good at), there's not really a way for them to counter it.

Oh, and completely off-topic, but just noticed these guys use Soldier's Fury as their elite, but ever since the change to "We Shall Return!", they don't really have a way to power it now. Kinda pointless to know (enemies get the 33% IaS in HM anyway, just not the 33% Adrenaline), but amusing non-the-less.
Yes my apologies, you are correct on we shall return. Pain in the neck is the bottom line with multiple cavs in one mob. And yes there is a bonus in HM i believe. Great ideas if you tailor hero builds for areas...something i usually dont do when vqing personally.

----------

Quote:
Originally Posted by Hephaestus Ram View Post
A good idea when you're all close to 60% is to flag a hero with a rez
at safe location.

That way you cant just slug out the last few enemies
without having to worry about getting kicked back to town.
Yep. Or carry just carry bunch of canes around. Theyre super cheap right now (wintergreen stacks can be gotten for 5-7k, rainbow for about 20-25k per stack). The boosts/dp effects will prevent party wide 60 dps wipes and auto bounce to outpost). Even if you just use wintergreen on yourself after rez itll allow for party rezs forever.

Last edited by Dar Drakor; Jan 26, 2012 at 09:32 PM // 21:32..
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Old Jan 27, 2012, 08:57 AM // 08:57   #10
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Quote:
Originally Posted by Hephaestus Ram View Post
A good idea when you're all close to 60% is to flag a hero with a rez
at safe location.

That way you cant just slug out the last few enemies
without having to worry about getting kicked back to town.
it would seem to me like flagging a hero without a res would be better. he wouldn't be able to do much in ressing you one at a time at 50%hp anyways, so if a hero without a res is left standing your whole party will respawn so you can try again
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Old Jan 29, 2012, 08:06 AM // 08:06   #11
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Closing. I assume this was a rhetorical question~
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